Creating a C++ example using the Decorator Design Pattern involves several steps. This design pattern is used to add new functionalities to objects dynamically without altering their structure. Here's how you can structure your C++ project using this pattern:
Project Structure
Component.h - Abstract base class declaring the common interface.
ConcreteComponent.h - Class implementing the Component interface.
Decorator.h - Abstract class inheriting from Component, used as a base for concrete decorators.
ConcreteDecoratorA.h, ConcreteDecoratorB.h, etc. - Concrete classes extending Decorator with additional functionalities.
main.cpp - The main program to demonstrate the usage.
Explanation of Each File
Component.h
// Component.h
#ifndef COMPONENT_H
#define COMPONENT_H
// Abstract base class representing the primary interface
class Component {
public:
virtual ~Component() {}
virtual void operation() = 0;
};
#endif
Define the base interface.
ConcreteComponent.h:
Implement the basic functionality.
Decorator.h
Create the base decorator.
ConcreteDecoratorA.h:
Add specific functionalities.
main.cpp: Demonstrate the pattern.
Expected Output in Terminal
When you run main.cpp,
you should see the following output:
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